I have been playing video games since I was four and reached semi competitive level in a variety of games. This is why project ORB, blockchains, and Book of Orbs seemed so interesting to me, so I decided to examine them. I wanted to see what these platforms mean for gamers around the world, and from what I can tell they could produce marked improvements in terms of confidence, livability, and enjoyment.
The Challenge of Control and Ownership over Virtual Space
Control and ownership over virtual space has been a concern for many gamers since the inception of online gaming. You wouldn’t have to look hard for an MMORPG – Massively multiplayer online role playing game – that has had its servers taken down due to low subscription count, resulting in the discontinuation of the game. For players who sink countless hours into these games it is frustrating. They are left with nothing but the memories for their effort. Through project ORB and blockchain, it appears that gamers will be able to control what they “own” in various games. This new platform has been spearheaded with Spells of Genesis which I loaded onto my phone instantly after learning about this new concept.
Project ORB and Book of ORB
Their application, Book of Orb, seems to allow for the aggregation of currency and items within games, and furthermore allow for the movement of in-game wealth between platforms. Allowing for the exchange of online items to an online currency is not new territory. Websites such as d2jsp are hubs for game currency around the world. Project ORB, however, seems to be the legitimization of this process reassuring players to feel their time and investments are safe at all times. Blockchain use for storage of in-game wealth and secure transactions, are a splendid example of the next step in the evolution of these hubs.
Hopefully this will create the opportunity for transitions between games to be as smooth as possible. It can help players to become more skilled at games more quickly. This is especially useful for the working person who doesn’t have eight hours or more a day to play, and would feel frustrated if his or her in-game wealth suddenly disappeared if the game got cancelled due to low subscription. Project ORB’s new partnership is intriguing. By integrating physical items into a larger gaming platforms it unlocks value for gamers.
Project ORB and Collectibles
Physical collectibles are also an effective use case for the blockchain-powered project ORB initiative. Take Diecast and Force of Will for example. Diecast makes rally auto imitations while Force of Will is a popular trading card game. The concept of collectibles and gaming have been intertwined for as long I’ve been alive and with the partnership between project ORB, ownership of physical collectibles registered on a blockchain looks like a great match.
The Future of Project ORB in the Gaming Industry
These promising partnerships give gamers hope that this growing industry will keep expanding, letting more and more gamers play games for a living. Overall this new revolution in gaming is very promising and hopefully with this momentum more companies will jump on board. As the number of games on project ORB increases so does the system’s strength. If gamers create a bigger demand for it and project ORB continues proving its value with its blockchain-powered solutions, gaming companies will start gravitating towards it.